node.module
Same filename and directory in other branches
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core/
modules/ node/ node.module
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<?php
/**
* @file
*/
use Drupal\Component\Utility\Environment;
use Drupal\Core\Batch\BatchBuilder;
use Drupal\Core\Session\AccountInterface;
use Drupal\node\Entity\Node;
use Drupal\node\Entity\NodeType;
use Drupal\node\NodeBulkUpdate;
use Drupal\node\NodeInterface;
/**
* Returns a list of available node type names.
*
* This list can include types that are queued for addition or deletion.
*
* @return string[]
* An array of node type labels, keyed by the node type name.
*
* @deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. Use \Drupal::service('entity_type.bundle.info')->getBundleLabels('node') instead.
* @see https://www.drupal.org/node/3534849
*/
function node_type_get_names() {
@trigger_error(__FUNCTION__ . '() is deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. Use \\Drupal::service(\'entity_type.bundle.info\')->getBundleLabels(\'node\') instead. See https://www.drupal.org/node/3534849', E_USER_DEPRECATED);
return \Drupal::service('entity_type.bundle.info')->getBundleLabels('node');
}
/**
* Returns the node type label for the passed node.
*
* @param \Drupal\node\NodeInterface $node
* A node entity to return the node type's label for.
*
* @return string|false
* The node type label or FALSE if the node type is not found.
*
* @deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. Use $node->getBundleEntity()->label() instead.
* @see https://www.drupal.org/node/3533301
*/
function node_get_type_label(NodeInterface $node) {
@trigger_error(__FUNCTION__ . '() is deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. Use $node->getBundleEntity()->label(). See https://www.drupal.org/node/3533301', E_USER_DEPRECATED);
$type = NodeType::load($node->bundle());
return $type ? $type->label() : FALSE;
}
/**
* Checks whether the current page is the full page view of the passed-in node.
*
* @param \Drupal\node\NodeInterface $node
* A node entity.
*
* @return bool
* TRUE if this is a full page view, otherwise FALSE.
*
* @deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. There is no
* replacement, check the view mode instead during rendering.
*
* @see https://www.drupal.org/node/3458593
*/
function node_is_page(NodeInterface $node) {
@trigger_error(__FUNCTION__ . '() is deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. There is no replacement, check the view mode instead during rendering. See https://www.drupal.org/node/3531945', E_USER_DEPRECATED);
$route_match = \Drupal::routeMatch();
if ($route_match->getRouteName() == 'entity.node.canonical') {
$page_node = $route_match->getParameter('node');
}
return !empty($page_node) ? $page_node->id() == $node->id() : FALSE;
}
/**
* Updates all nodes in the passed-in array with the passed-in field values.
*
* IMPORTANT NOTE: This function is intended to work when called from a form
* submission handler. Calling it outside of the form submission process may not
* work correctly.
*
* @param array $nodes
* Array of node nids or nodes to update.
* @param array $updates
* Array of key/value pairs with node field names and the value to update that
* field to.
* @param string $langcode
* (optional) The language updates should be applied to. If none is specified
* all available languages are processed.
* @param bool $load
* (optional) TRUE if $nodes contains an array of node IDs to be loaded, FALSE
* if it contains fully loaded nodes. Defaults to FALSE.
* @param bool $revisions
* (optional) TRUE if $nodes contains an array of revision IDs instead of
* node IDs. Defaults to FALSE; will be ignored if $load is FALSE.
*
* @deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. Use \Drupal::service(\Drupal\node\NodeBulkUpdate::class)->process() instead.
* @see https://www.drupal.org/node/3533315
*/
function node_mass_update(array $nodes, array $updates, $langcode = NULL, $load = FALSE, $revisions = FALSE) : void {
@trigger_error(__FUNCTION__ . '() is deprecated in drupal:11.3.0 and is removed from drupal:13.0.0. Use \\Drupal::service(\\Drupal\\node\\NodeBulkUpdate::class)->process() instead. See https://www.drupal.org/node/3533315', E_USER_DEPRECATED);
\Drupal::service(NodeBulkUpdate::class)->process($nodes, $updates, $langcode, $load, $revisions);
}
/**
* @addtogroup node_access
* @{
*/
/**
* Fetches an array of permission IDs granted to the given user ID.
*
* The implementation here provides only the universal "all" grant. A node
* access module should implement hook_node_grants() to provide a grant list for
* the user.
*
* After the default grants have been loaded, we allow modules to alter the
* grants array by reference. This hook allows for complex business logic to be
* applied when integrating multiple node access modules.
*
* @param string $operation
* The operation that the user is trying to perform.
* @param \Drupal\Core\Session\AccountInterface $account
* The account object for the user performing the operation.
*
* @return array
* An associative array in which the keys are realms, and the values are
* arrays of grants for those realms.
*/
function node_access_grants($operation, AccountInterface $account) {
// Fetch node access grants from other modules.
$grants = \Drupal::moduleHandler()->invokeAll('node_grants', [
$account,
$operation,
]);
// Allow modules to alter the assigned grants.
\Drupal::moduleHandler()->alter('node_grants', $grants, $account, $operation);
return array_merge([
'all' => [
0,
],
], $grants);
}
/**
* Toggles or reads the value of a flag for rebuilding the node access grants.
*
* When the flag is set, a message is displayed to users with 'access
* administration pages' permission, pointing to the 'rebuild' confirm form.
* This can be used as an alternative to direct node_access_rebuild calls,
* allowing administrators to decide when they want to perform the actual
* (possibly time consuming) rebuild.
*
* When unsure if the current user is an administrator, node_access_rebuild()
* should be used instead.
*
* @param bool|null $rebuild
* (optional) The boolean value to be written. Defaults to NULL, which returns
* the current value.
*
* @return bool|null
* The current value of the flag if no value was provided for $rebuild. If a
* value was provided for $rebuild, nothing (NULL) is returned.
*
* @see node_access_rebuild()
*/
function node_access_needs_rebuild($rebuild = NULL) {
if (!isset($rebuild)) {
return \Drupal::state()->get('node.node_access_needs_rebuild', FALSE);
}
elseif ($rebuild) {
\Drupal::state()->set('node.node_access_needs_rebuild', TRUE);
}
else {
\Drupal::state()->delete('node.node_access_needs_rebuild');
}
}
/**
* Rebuilds the node access database.
*
* This rebuild is occasionally needed by modules that make system-wide changes
* to access levels. When the rebuild is required by an admin-triggered action
* (e.g module settings form), calling node_access_needs_rebuild(TRUE) instead
* of node_access_rebuild() lets the user perform changes and actually rebuild
* only once done.
*
* Note : As of Drupal 6, node access modules are not required to (and actually
* should not) call node_access_rebuild() in hook_install/uninstall anymore.
*
* @param bool $batch_mode
* (optional) Set to TRUE to process in 'batch' mode, spawning processing over
* several HTTP requests (thus avoiding the risk of PHP timeout if the site
* has a large number of nodes). hook_update_N() and any form submit handler
* are safe contexts to use the 'batch mode'. Less decidable cases (such as
* calls from hook_user(), hook_taxonomy(), etc.) might consider using the
* non-batch mode. Defaults to FALSE. Calling this method multiple times in
* the same request with $batch_mode set to TRUE will only result in one batch
* set being added.
*
* @see node_access_needs_rebuild()
*/
function node_access_rebuild($batch_mode = FALSE) : void {
$node_storage = \Drupal::entityTypeManager()->getStorage('node');
/** @var \Drupal\node\NodeAccessControlHandlerInterface $access_control_handler */
$access_control_handler = \Drupal::entityTypeManager()->getAccessControlHandler('node');
// If node_access_rebuild() fails to complete, and node_access_needs_rebuild
// is not set to TRUE, the node_access table is left in an incomplete state.
// Force node_access_needs_rebuild to TRUE once existing grants are deleted,
// to signal that the node access table still needs to be rebuilt if this
// function does not finish.
node_access_needs_rebuild(TRUE);
$access_control_handler->deleteGrants();
// Only recalculate if the site is using a node_access module.
if (\Drupal::moduleHandler()->hasImplementations('node_grants')) {
if ($batch_mode) {
if (!BatchBuilder::isSetIdRegistered(__FUNCTION__)) {
$batch_builder = (new BatchBuilder())->setTitle(t('Rebuilding content access permissions'))
->addOperation('_node_access_rebuild_batch_operation', [])
->setFinishCallback('_node_access_rebuild_batch_finished')
->registerSetId(__FUNCTION__);
batch_set($batch_builder->toArray());
}
}
else {
// Try to allocate enough time to rebuild node grants.
Environment::setTimeLimit(240);
// Rebuild newest nodes first so that recent content becomes available
// quickly.
$entity_query = \Drupal::entityQuery('node');
$entity_query->sort('nid', 'DESC');
// Disable access checking since all nodes must be processed even if the
// user does not have access. And unless the current user has the bypass
// node access permission, no nodes are accessible since the grants have
// just been deleted.
$entity_query->accessCheck(FALSE);
$nids = $entity_query->execute();
foreach ($nids as $nid) {
$node_storage->resetCache([
$nid,
]);
$node = Node::load($nid);
// To preserve database integrity, only write grants if the node
// loads successfully.
if (!empty($node)) {
$grants = $access_control_handler->acquireGrants($node);
\Drupal::service('node.grant_storage')->write($node, $grants);
}
}
}
}
else {
// Not using any node_access modules. Add the default grant.
$access_control_handler->writeDefaultGrant();
}
if (!isset($batch_builder)) {
\Drupal::messenger()->addStatus(t('Content permissions have been rebuilt.'));
node_access_needs_rebuild(FALSE);
}
}
/**
* Implements callback_batch_operation().
*
* Performs batch operation for node_access_rebuild().
*
* This is a multistep operation: we go through all nodes by packs of 20. The
* batch processing engine interrupts processing and sends progress feedback
* after 1 second execution time.
*
* @param array $context
* An array of contextual key/value information for rebuild batch process.
*/
function _node_access_rebuild_batch_operation(&$context) : void {
$node_storage = \Drupal::entityTypeManager()->getStorage('node');
if (empty($context['sandbox'])) {
// Initiate multistep processing.
$context['sandbox']['progress'] = 0;
$context['sandbox']['current_node'] = 0;
$context['sandbox']['max'] = \Drupal::entityQuery('node')->accessCheck(FALSE)
->count()
->execute();
}
// Process the next 20 nodes.
$limit = 20;
$nids = \Drupal::entityQuery('node')->condition('nid', $context['sandbox']['current_node'], '>')
->sort('nid', 'ASC')
->accessCheck(FALSE)
->range(0, $limit)
->execute();
$node_storage->resetCache($nids);
$nodes = Node::loadMultiple($nids);
foreach ($nids as $nid) {
// To preserve database integrity, only write grants if the node
// loads successfully.
if (!empty($nodes[$nid])) {
$node = $nodes[$nid];
/** @var \Drupal\node\NodeAccessControlHandlerInterface $access_control_handler */
$access_control_handler = \Drupal::entityTypeManager()->getAccessControlHandler('node');
$grants = $access_control_handler->acquireGrants($node);
\Drupal::service('node.grant_storage')->write($node, $grants);
}
$context['sandbox']['progress']++;
$context['sandbox']['current_node'] = $nid;
}
// Multistep processing : report progress.
if ($context['sandbox']['progress'] != $context['sandbox']['max']) {
$context['finished'] = $context['sandbox']['progress'] / $context['sandbox']['max'];
}
}
/**
* Implements callback_batch_finished().
*
* Performs post-processing for node_access_rebuild().
*
* @param bool $success
* A boolean indicating whether the re-build process has completed.
* @param array $results
* An array of results information.
* @param array $operations
* An array of function calls (not used in this function).
*/
function _node_access_rebuild_batch_finished($success, $results, $operations) : void {
if ($success) {
\Drupal::messenger()->addStatus(t('The content access permissions have been rebuilt.'));
node_access_needs_rebuild(FALSE);
}
else {
\Drupal::messenger()->addError(t('The content access permissions have not been properly rebuilt.'));
}
}
/**
* @} End of "addtogroup node_access".
*/
Functions
| Title | Deprecated | Summary |
|---|---|---|
| node_access_grants | Fetches an array of permission IDs granted to the given user ID. | |
| node_access_needs_rebuild | Toggles or reads the value of a flag for rebuilding the node access grants. | |
| node_access_rebuild | Rebuilds the node access database. | |
| node_get_type_label | in drupal:11.3.0 and is removed from drupal:13.0.0. Use $node->getBundleEntity()->label() instead. |
Returns the node type label for the passed node. |
| node_is_page | in drupal:11.3.0 and is removed from drupal:13.0.0. There is no replacement, check the view mode instead during rendering. |
Checks whether the current page is the full page view of the passed-in node. |
| node_mass_update | in drupal:11.3.0 and is removed from drupal:13.0.0. Use \Drupal::service(\Drupal\node\NodeBulkUpdate::class)->process() instead. |
Updates all nodes in the passed-in array with the passed-in field values. |
| node_type_get_names | in drupal:11.3.0 and is removed from drupal:13.0.0. Use \Drupal::service('entity_type.bundle.info')->getBundleLabels('node') instead. |
Returns a list of available node type names. |
| _node_access_rebuild_batch_finished | Implements callback_batch_finished(). | |
| _node_access_rebuild_batch_operation | Implements callback_batch_operation(). |
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